Age of empires 2 vs 3
This will reset player specific settings, like disabled units. If you create a custom map and use it for a multiplayer game, make sure you do NOT toggle the 'All techs'. Start out with resource buildings next to resources (mining camp/mill).Start with a castle next to the town center.Relics (be careful! Too many relics can seriously break the economy of your map, 2 per weak player should be enough.).No dangerous wild animals, instead supply more deer or turkeys.Enclosed area where the the stronger players can't reach them.Some things to consider for the weaker players: disable specific buildings/research/units in the custom map (I'm not sure this still works with AOE II HD for custom maps which are then used for multiplayer).no/less relics (you can even make them hard to find, like inside forests).Scarce resources (or even shared resources in between camps, to have them fight over it).This makes it risky for villagers to go too far from the town center and explore. More dangerous wild animals (wolfs, jaguars, etc.) and closer to the town center.Some things to consider for the stronger players: This could be more entertaining for the stronger players as well, because the challenge is bigger now. Of course, all the players would need to agree to your set up and respect the location you choose for them. Less skilled players could have more resources nearby for example, or are surrounded by forest (but with the resources within of course). Warcraft’s the shiz maan, then, and even now.Ĭ’mon, accept it that it be pity on your side,Īrgue as you may ‘til your teeth whittle to bone,īut in the end, you bow down to the frozen throne.To my knowledge the only 'handicap' you could set up for the better players is to create your own custom map and assign player location carefully. It’s this that makes each unit more precious,Įvery dead grunt makes your enemy more vicious.įrom where I stand, dawg you be far from half way to even.ĭon’t talk about spinoffs, b3**h we got WoW, This is a game that’s fun whether you be online or solo,Īin’t for the generation that busts their b**ls with yolo. Research is good, but what of levelling up for growth?Ĭhoose to be thick, but know that Warcraft has both! What’d you know of that other than jealousy?īut each has its skill, and you need to tune it.ĪOE2 gets updates to this day and it’s on Steam,Īnd now it’s in HD are you sure you’re on the right team? With 10’s of millions copies sold, that’s a legacy, Understanding your hero is the road to victory. Mile long tech trees do little to impress me, In WC3, there is only one way to win, what a bore,ĪOE2’s got Regicide, KOTH, Wonders and more. You wanna talk steep learning curve, b1atch?īut the only thing worthwhile in AOE was bigbertha. With 23 civs, 26 units and 73 techs to research, Learn better micro, peon before you enter this fray. Mass manufacturing units is how n00bs like you play, The only good that ever came out of it was Dota. Warcraft3 lacks depth, ain't worth a homeless bum's scrota,
“Dude AOE’s at best a blip in gaming history”. Warcraft3 is nothing, nada, far from being equal,ĪOE2 was so popular that it even got a sequel. Sure, if you account for his brain's dyslexic confines. I'mma having to go first ‘cause my opponent be lacking spine. Ladies & gents, for RTS games we're gonna rhyme,
Age of empires 2 vs 3 pro#
pro gamers felt it was high time to settle this decade long debate in a completely different fashion. Even to this day the Digit Test Centre echoes with the battle cries of fallen orcs and battle taunts like "All Hail, King of the losers" but not everyone tolerates the other. Everything that came after tried to outdo what these two games have done for a whole generation of gamers.
For over a decade these games have been considered benchmarks for RTS.